A personal exploration into the conflicting lifestyle choices presented by the iOS game 10000000 and traditional high score chasers like Tetris, published at [GameChurch].

At first glance, you’d assume that a game like Tetris doesn’t actually have a proper ending at all. No endgame right? Organizing neverending blocks that fall with increasing speed is an impossible task to complete — all you can do is try your hardest. Ultimately though, the endgame that Tetris does offer is inevitable failure. No matter how hard you try, no matter how many hours you log, and no matter how good you get at stacking blocks, eventually the game will beat you. It ends as a tragedy. And even to this day, when people boot up their NES to playTetris, they know how it’s going to end.

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